A downloadable game

This  Terrain Generator exploration becomes a key element as players seek out specific biomes for resources or face diverse environmental hazards. Combining these maps creates a dynamic and diverse game world, encouraging player engagement and providing a rich, immersive experience.

Moisture Map:

  • Purpose: Represents the wetness or dryness of the terrain.

Heat Map:

  • Purpose: Indicates the temperature levels across the game world.

Height Map:

  • Purpose: Represents the elevation or altitude of the terrain.

   Biome Map:

  • Purpose: Defines the type of environment or ecosystem in different regions of the game world.

* Terrain Generator with Heat-Height-Moisture-Biomes maps

- Next Terrain button to see other terrain maps and click the right mouse button to move around the map 

CREDITS

Thanks for 

*Sebastian Lague Procedural Terrain

* Zenva  Procedural Level Generation 

* Flaroon Tutorial Procedural Terrain Generator! UNITY


Repository Link;

https://bitbucket.org/btkgamedesign/ottavio_ba_2024/src/master/

University of Europe for Applied Science

This game was created at https://www.ue-germany.com/programmes/bachelor/game-design at the University of Europe for Applied Sciences.

Advisor:  First Advisor Prof. Csongor Baranyai - Second Advisor: Wolf Niedermark (Winter Semester 2023/2024)


Download

Download
TerrainGenerator.zip 22 MB
Download
TerrainGenerator2.1.zip 23 MB
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TerrainGenerator 3.0.zip 23 MB
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TerrainGenerator 4.0.zip 23 MB