Terrain Generator
A downloadable game
This Terrain Generator exploration becomes a key element as players seek out specific biomes for resources or face diverse environmental hazards. Combining these maps creates a dynamic and diverse game world, encouraging player engagement and providing a rich, immersive experience.
Moisture Map:
- Purpose: Represents the wetness or dryness of the terrain.
Heat Map:
- Purpose: Indicates the temperature levels across the game world.
Height Map:
- Purpose: Represents the elevation or altitude of the terrain.
Biome Map:
- Purpose: Defines the type of environment or ecosystem in different regions of the game world.
* Terrain Generator with Heat-Height-Moisture-Biomes maps
- Next Terrain button to see other terrain maps and click the right mouse button to move around the map
CREDITS
Thanks for
*Sebastian Lague Procedural Terrain
* Zenva Procedural Level Generation
* Flaroon Tutorial Procedural Terrain Generator! UNITY
Repository Link;
https://bitbucket.org/btkgamedesign/ottavio_ba_2024/src/master/
University of Europe for Applied Science
This game was created at https://www.ue-germany.com/programmes/bachelor/game-design at the University of Europe for Applied Sciences.
Advisor: First Advisor Prof. Csongor Baranyai - Second Advisor: Wolf Niedermark (Winter Semester 2023/2024)